We have decided to learn Blender not because it is easy, but because it is hard. Also, it is free, and established past the point where it will not suddenly vanish.
It is not, however, well documented. We’ll dump sone links in that regard in a moment.
The hard part of 3D printing does not seem to be the printing. That can be an annoying technical challenge, but I am a technician by trade, so undeterred by that. The hard part – the value-added part – is turning an idea into a useful digital file. There are many applications that can do this, but we have chosen Blender because it is
Anyhoo – here’s where that process is starting:
That site warns:
Blender is not the kind of software you can launch into and grope about until you find your way. It’s not like exploring an unfamiliar city. It’s more like flying a spaceship. If you hop into the pilot’s seat without knowing the fundamentals, you’ll be lucky to ever get off the ground, and it’d take a miracle for you to reach your destination safely.
I’ll update on this subject once I’ve plowed through this.